This Podcast Extra features an interview with Rina Purdy, a game developer willing to hitchhike from Canada to Texas to show off her game, Floating Wonderland. More…
This episode of the Intelligame Podcast focuses on the different ways we represent ourselves and others. Highlighting developers present at both Game Devs of Color Expo 2017 and PixelPop 2018, we dive into the ways representation affects us and our world.
The channel of a million followers begins with a single step…those likely weren’t the original words, but the point still stands. Josh talks upcoming events and starting small communities in this episode of Intelligame Radio. More…
We have plenty of opportunities in games to venture off and conquer unknown lands…but we frequently have to leave our homes and families to do so. Do we always need to abandon home to quest and grow? More…
The “hype train” is full steam ahead with Avengers: Infinity War. We see it take off in gaming all the time; should we board it? Avoid it? Friday’s Intelligame Radio discusses the impact of hype, then discusses how a bad name can leave a bad taste on an esports event.
So many good websites out there have podcasts…and Intelligame is no exception. Get your podcast apps and subscription buttons ready, folks. More…
The Intelligame Podcast returns! Episode 3: Revival brings back the long-form format with an interview with Rami Ismail and more critical discussion. Confetti emoji More…
Today we talk with Lucy Bellwood, a Portland-based Adventure Cartoonist on Intelligame Radio. A full-time illustrator, Lucy talks about how games provided her a gateway into art, battling personal demons, and boats in games. More…
Episode 002 (I haven’t decided if it’s pronounced “two” or “double-oh-two” just yet) revolves around community and comes to you from the overcast goodness of Seattle, Washington at PAX West. More…
Welcome to the first episode of the Intelligame Podcast! On this episode of the podcast I talked with Carol Mertz about her history in game design, and some of the ways she’s used game design as catharsis. More…