Intelligame

All posts by Josh Boykin

Venturing Into the Pixel: Game Art at E3 and Beyond

I’ve been to E3 for five years now, and one part never ceases to amaze me: the Into the Pixel art showcase. More…

On Games and Guns

When you’re at a convention full of games that revolve around guns and violence, real-life gun violence makes you pause. More…

When a Civilization’s Fate Rests on Delayed Gratification

Sol: Last Days of a Star requires thoughtfulness and an ability to plan long-term…skills I realize I don’t have quite yet.
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RE: Firewatch | “The Points Don’t Matter.”

Games frequently provide tools for “winning” through gameplay, but what happens when all the tools you gathered don’t fix your problem?
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GDC ’16: World-Changing Games: How “We Are Chicago” (and all other games) Shape Society

A talk about the socially-conscious game We Are Chicago proved that it’s not “if” our works will change the world, but “how.” More…

Surviving and Thriving in The Holder’s Dominion: An Interview with Author Genese Davis

Genese Davis, and her book, The Holder’s Dominion show how virtual worlds can hold the key to real-life healing. More…

Life as RPG: Living, Leveling, and Beating Bosses in the Real World

Life is one big role-playing game, and we gain skills constantly…even ones we don’t want. That doesn’t mean we can’t still beat the boss. More…

Konami’s Phantom Limb Project, Metal Gear-Influenced Biohacking

We’ve seen science fiction become “science fact” in the past, but a gaming company influencing biohacking research? More…

An Intelligame Update

What’s new for Intelligame? Plenty. More…

What is the “Goldilocks” Difficulty?

A single game’s difficulty settings can range from walk-in-the-park to absolute absurdity, but is sacrificing challenge for expediency worth it? What difficulty is “just right?” More…